Sengoku Rance

All Sengoku Rance Guides

Sengoku Rance strategy guides for the Steam release: territory management, general recruitment, army composition and route planning across the campaign.

Getting Started

Mechanics

Sengoku Rance Combat Guide: Battle Rating and Formations
Win by annihilation or by outlasting the turn limit on Battle Rating. How advantage swings, what counterattacks cost you, and front/back row rules.
Sengoku Rance Unit Types: All 15 Troop Types Explained
Samurai, Ashigaru, Musketeer, Cavalry and the rest: what each troop type does, which stat matters for it, and where you can actually get one.
Sengoku Rance Stats Guide: What Level, INT and NP Do
Attack = base + ATK x 10, magic defense = INT x 7. What each stat actually changes, and why national power blocks your upgrades.
Sengoku Rance: How to Get More Actions Each Turn
Action fans cap your whole turn. The thresholds are 50, 160 and 260 - here is how to reach each one and what to pick on the way.
Sengoku Rance: How to Capture Enemy Commanders
Capture odds are a 1-in-n roll, and n is 1, 2 or 5. The two skills that set it, the prison cap that blocks it, and how to raise the odds.
Sengoku Rance Recruitment Guide: How to Recruit Commanders
Negotiation stat, prison space, NP cost and the ronin pool. Why your scout command is greyed out and how to unblock it.
Sengoku Rance Items: What Each Colour Means and What to Buy
Five item colours, five different rules. Learn the coding once and you can read every drop, shop entry and transfer item at a glance.
Sengoku Rance Dungeons: All 19 and How to Unlock Them
Dungeons are your main level-up source. 19 of them, each gated behind a specific commander or story beat, worth up to 18 party levels.
Sengoku Rance New Game Plus: Second Game Bonuses and Points
Points come from your best score plus 5 per winnable route. What to buy first, the roster cap that can kill your units, and National Mode.

Reference

Meta

Troubleshooting